![]() ![]() "Video formats supported: H.264 video up to 1080p, 30 frames per second, High Profile level 4.1" According to Apples technical notes, the device can only do a maximum of 1920x1080 for H.264 decoding and doesn't support H.265 (only iPhone 7 and above using iOS 11). The device is very old though so it's not really suitable for VR. Yes the iPhone 5 runs at 1136 x 640 pixels so I don't see the point in playing high resolution videos unless you're doing VR. We recommend H.265 or H.264 in general, as they both have great hardware decoding support on all platforms. This means we would have to decode it on the CPU which would be very slow, so for us it was not work implementing. ![]() iOS doesn't support decoding VP8 on hardware. But the better I can make it the happier the clientĬlick to expand.We generally prefer to support formats that have hardware decoding ability. ![]() Though using that res on such a tiny screen isn't really that big of a deal and honestly VR on an iPhone 5 is just silly. I'm not asking that you to suddenly add support for this format, but I just wanted to ask why VP8 hasn't been supported on iOS? The performance difference between h264 and VP8 on older iOS devices is seemed fairly drastic when I originally used the codec.Īlso if you have any additional advice (Besides whats already in the manual) for optimizing h264 to get a higher res then 1920x1080 I'd appreciate it. Your plugin has improved the choppiness and other issues across every other platform marvelously, but I was somewhat disheartened to see AVPro doesn't support VP8 on iOS devices. I was using VP8 2048x1024 videos for iPhone 5 with the default player and I was managing to get (Albeit it quite choppy and inconsistent) it working on the system. ![]() I was using the unity video player until recently. I'm mid way through developing a VR Video app for iOS and Android and your plugin has helped make the entire process far easier. ![]()
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